You have to know yourself - and studio - really well. How do you deal with working on a license, marrying that with your unique style and keeping your freedom? But we do get help from Devolver on occasion, such as wrangling the XBLA deal itself. it's been great! We're definitely still independent, as we control nearly every single thing about the game itself. They've only supported us financially and with marketing, and almost never messed with our creative direction. How do you feel working with publishers again, after quitting because you didn't like losing creative control?ĭevolver Digital has been good-weird. With the addition of all this new player firepower, I've had to go back and retune every level to match the new player abilities. I'm doing all-new gun art for a lot of the upgrades, in order to make it satisfying when the player gets those new upgrades.
Serious sam 2 publishers plus#
We'll be using all the assets from the original release, but we've been drawing, animating, coding, and building a ton more.įor example, all the original eight gun-types are still there, but now there are four upgrades for each gun class (making 32 upgraded guns plus the original 8 guns). It was going to be simple and short, but got out of control, which was mostly fun to create, but definitely stressful. The crazy thing is this was not planned from the start.
Serious sam 2 publishers Pc#
We had a lot more we wanted to get into the PC version originally but didn't have time. The big difference is this much more than a straight port, but still less than a full-blown sequel. Is it a significant effort to port from the original, or was this planned all along? I realize the order of platforms we've released it for seems a little backwards, but I think Double D makes perfect sense on console (playing similar to Contra). The Steam price is $8, and to reasonably charge $10 (for XBLA) we've been adding a lot more to the game to expand it. I think it was the best fit still, especially for the fans.Īfter the game launched on Steam and was well received, XBLA talk began. Serious Sam initially launched back in 2001 on PC only.
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![serious sam 2 publishers serious sam 2 publishers](https://media.moddb.com/images/games/1/1/143/SeriousSam2Screenshot05.jpg)
The initial budget and timeline wasn't huge and we had to pick a target platform. Delightfully, it ended up getting a lot more fun and bigger than either publisher Devolver Digital or I thought it would be. Serious Sam Double D was initially conceived as a marketing game for Serious Sam 3: Before First Encounter. Why bring the game to Xbox Live Arcade? Most developers these days seem to make the game for XBLA, then sell several times more on Steam later. We spoke with Fouts to find out why the company took the "reverse path" from PC to console. The updated version of Fouts' game will feature additional levels, two-player co-op, and additional weapons for the game's "gunstacker" mechanic, which allows players to stack up their guns and use them all simultaneously. SSDD was released for Steam in late 2011, but now Devolver has commissioned an Xbox Live Arcade version from Fouts and company, called Serious Sam Double D: XXL (as though the game needed a longer acronym), ahead of Xbox 360 and PlayStation 3 launches of Serious Sam 3: BFE. One of those games is Serious Sam Double D, from Weapon of Choice and Shoot 1up creator Nathan Fouts, and his team at Mommy's Best Games.
Serious sam 2 publishers full#
The company hired three indies to create three smaller games that would release before the full Serious Sam game, to essentially build hype for the series. Not only that, but its graphics were not that impressive, especially for a Serious Sam game.For the launch of the PC version of Serious Sam 3: Before First Encounter in 2011, publisher Devolver Digital took an unusual approach. As we’ve reported, Serious Sam 4 had performance issues on multiple GPUs. Let’s just hope that this new Serious Sam game will release in a better state than Serious Sam 4. What if a new Serious Sam game was being announced next week and released this month? There is also a higher-quality YouTube video at the end of the article. As such, this teaser trailer is full of compression artifacts.
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Unfortunately, though, there isn’t any YouTube version of it. In short, don’t expect this to be Serious Sam 5.ĭevolver has also shared a teaser trailer for this Serious Sam game that you can find below. From the looks of it, it will have snowy environments (so perhaps a late Christmas surprise?). My guess is that this is a spinoff game and not the next big Serious Sam game. According to the publisher, this new Serious Sam game will be officially announced next week, and will release later this month. Devolver Digital has just teased a brand new Serious Sam game.